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Sebastian G. Hyde

Oakland, CA 94608

lightnincoyote@yahoo.com

510-836-0363 (H)

510-393-6834 (C)

LinkedIn Profile

PROFILE

AND SKILLS

Creative

Excellent Draftsman

Excellent Design and Illustration skills

Overall Project Vision

Problem Solver

Technically Savvy

Organized

Passionate

Experienced

Collaborative

Humble (within reason, this is a resume!)

SOFTWARE

Expertise in Photoshop, Illustrator, 3D Studio Max, Various proprietary UI software packages, Gaming Consoles (Wii, Xbox 360, PS2, PS3, PS4), Version Control (Perforce) and bug fix (Dev Track). Additional experience with Maya, Flash, After Effects, Dreamweaver, Word, Excel, Jura, Confluence. Versed in Agile, software development principals.

Experience

 

2007-Present

Freelance Digital Illustrator/UI Artist/Icon Designer

 

Successful completion of multiple assignments requiring creativity, planning, follow-through and execution. With results that exceeded client objectives.

·  Call of Duty: Black Ops III:  Mercenary Technology, (2014-2015) Lead UI Artist.  PS3 Port, during the process I mastered the developer’s proprietary UI Editor. 

·   Sims 4: EA/Maxis Inc., (2013-2014) Icon Designer.

Scope: Worked with the Art Director to develop the look and feel of all icon styles in the game and created hundreds of complex and fully illustrated Icons.

·   Sims 3: EA/Maxis Inc., (2008-2013) Sims 3 and multiple expansion packs Iconographer.

·    SimCity: EA/Maxis Inc., (2012-2013) Production UI artist, iconographer.

·    Guitar Hero: Van Halen: Activision, (2009) UI technical Artist, ported the UI from The Xbox/PlayStation 3 to the Wii platform.

·   Spore: EA/Maxis Inc., (2008) Game: UI production artist, Iconography.

Web: UI Designer for www.Spore.com, visual layout design and Iconography.

·   Sims Castaway: EA/Maxis Inc., (2007) Concept Artist, UI Icon Designer.

2000-2006

Maxis Inc. (EA)

 

·  Sims2 pets: (Console) Concept Art Lead, 3D models, textures.

·  Sims2 (Console): UI Icons, Concept Art, 3D models, textures.

·  The Urbz, Sims in the City: (console), Concept Art, 3D models, textures.

·  The Sims Bustin’ Out: (Console) UI artist, Iconographer.

·  The Sims Online:  UI artist, Iconographer, Character Artist, 3D modeler, 2d Artist.

·  The Sims: Expansion packs. 3D modeling, texturing, UI and Icons.

1996-2000

MicroProse/Hasbro (formerly Spectrum Holobyte)

 

·  Master of Magic II: Lead artist, Motor Derby: Concept Artist,

·  Star Trek Birth of the Federation: UI artist, 3D & 2D Artist, textures, motion.

·  Star Trek Generations: 3D modeler, textures, 2D art, animation.

EDUCATION

Academy of Art University (BA) 1989: San Francisco, California.

Central Washington University (AA) 1985:   Ellensburg, Washington.

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Icons | UI Art | Concept Art | 2D/3D Art | Illustration | Resume

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