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Sebastian
G. Hyde
Oakland, CA 94608 |
lightnincoyote@yahoo.com
510-836-0363 (H)
510-393-6834 (C)
LinkedIn Profile |
PROFILE
AND SKILLS |
Creative
Excellent Draftsman
Excellent Design and Illustration skills |
Overall Project Vision
Problem Solver
Technically Savvy
Organized |
Passionate
Experienced
Collaborative
Humble (within reason,
this is a resume!) |
SOFTWARE |
Expertise
in Photoshop, Illustrator, 3D Studio Max, Various proprietary UI software
packages, Gaming Consoles (Wii, Xbox 360, PS2, PS3, PS4), Version Control
(Perforce) and bug fix (Dev Track). Additional experience with Maya, Flash,
After Effects, Dreamweaver, Word, Excel, Jura, Confluence. Versed in Agile,
software development principals. |
Experience |
|
2007-Present |
Freelance
Digital Illustrator/UI Artist/Icon Designer |
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Successful
completion of multiple assignments requiring creativity, planning,
follow-through and execution. With results that exceeded client objectives.
· Call
of Duty: Black Ops III: Mercenary Technology, (2014-2015) Lead UI Artist.
PS3 Port, during the process I mastered the developer’s proprietary UI
Editor.
· Sims
4:
EA/Maxis Inc., (2013-2014) Icon Designer.
Scope: Worked
with the Art Director to develop the look and feel of all icon styles in the
game and created hundreds of complex and fully illustrated Icons.
· Sims
3: EA/Maxis Inc., (2008-2013) Sims 3 and multiple expansion packs Iconographer.
· SimCity: EA/Maxis
Inc., (2012-2013) Production UI artist, iconographer.
· Guitar
Hero: Van Halen: Activision, (2009) UI technical Artist, ported the UI from The Xbox/PlayStation
3 to the Wii platform.
· Spore: EA/Maxis
Inc., (2008) Game: UI production artist, Iconography.
Web: UI
Designer for www.Spore.com, visual layout
design and Iconography.
· Sims Castaway: EA/Maxis Inc., (2007)
Concept Artist, UI Icon Designer. |
2000-2006 |
Maxis Inc. (EA) |
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· Sims2
pets:
(Console) Concept Art Lead, 3D models, textures.
· Sims2
(Console): UI Icons, Concept Art, 3D models, textures.
· The
Urbz, Sims in the City: (console), Concept Art, 3D models, textures.
· The
Sims Bustin’ Out:
(Console) UI artist, Iconographer.
· The
Sims Online:
UI artist, Iconographer, Character Artist, 3D modeler, 2d Artist.
· The
Sims: Expansion
packs. 3D modeling, texturing, UI and Icons. |
1996-2000 |
MicroProse/Hasbro (formerly
Spectrum Holobyte) |
|
· Master
of Magic II:
Lead artist, Motor Derby: Concept Artist,
· Star
Trek Birth of the Federation: UI artist, 3D & 2D Artist,
textures, motion.
· Star
Trek Generations: 3D modeler, textures, 2D art, animation. |
EDUCATION |
Academy of Art University (BA) 1989: San Francisco, California.
Central
Washington University (AA) 1985: Ellensburg, Washington. |
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